Devlog
- July 02, 2025 by Tocado#2D, #3D, #8-Bit, #Pixel Art, #Roguelike, #UnitySo the jam has come to an end. For me, this is the 4th jam in the team. He was quite incomprehensible and nervous. If you've played our game, you might have noticed that it's slightly (very slightly)... Continue reading
- June 29, 2025 by Tocado#2D, #3D, #8-Bit, #Pixel Art, #Roguelike, #UnityI decided to write a devlog for three days at once, because nothing much happened during these days. Now is the most important stage in this whole story, will we have time to finish the game? It's har... Continue reading
- June 29, 2025 by Tocado#2D, #3D, #8-Bit, #Pixel Art, #Roguelike, #UnityAbout communication. I think the most important part of a team is communication. If you don't communicate or communicate poorly, then you won't build a good team and you won't complete a project. As I... Continue reading
- June 29, 2025 by Tocado#2D, #3D, #8-Bit, #Pixel Art, #Roguelike, #UnityToday I will tell you about quality control in our team. I will say right away that, for example, we completely gave the decision on how the game will look to the artists, because they know better wha... Continue reading
- June 29, 2025 by Tocado#2D, #3D, #8-Bit, #Pixel Art, #Roguelike, #UnityFormation and control of tasks. There is a certain hierarchy in our team. Starting with me, I distribute TA for game designers. Like: Write TA for the artist, write a plot, etc. After that, the game d... Continue reading
- June 29, 2025 by Tocado#2D, #3D, #8-Bit, #Pixel Art, #Roguelike, #UnityBurnout. If you want to create a game in a team, then you will definitely encounter such a phenomenon as burnout. A very important topic, because often we do not even understand what we have. At previ... Continue reading
- June 29, 2025 by Tocado#2D, #3D, #8-Bit, #Pixel Art, #Roguelike, #UnityFirst problems. Of course, I would like the project to go without any problems, but I think that this does not happen. If everything works out for you the first time, then most likely you are either d... Continue reading
- June 29, 2025 by Tocado#2D, #3D, #8-Bit, #Pixel Art, #Roguelike, #UnityToday we need to agree on all the details of the game and then we can make a TA for people. In our team we have two Game Designers, one technical and one narrative. The narrative game designer is resp... Continue reading
- June 29, 2025 by Tocado#2D, #3D, #8-Bit, #Pixel Art, #Roguelike, #UnityToday we had to come up with an idea for our game, if you think it's very simple, you'll be right. Coming up with 101 mechanics in 3D and multiplayer on top of that is easy, but how to implement it in... Continue reading